Alpha 408c Playtest 1.3

I’ve done some relearning and finally took a look at the Red Sorcery section for Scarlet Heroes. I’m not in the mood for planning my character thoroughly, so I randomly chose my spells. They are

  • The Least Alchemy of Forms
  • Lens of the Enlightened Scribe
  • Calling Forth the Spirit Slave
  • Seven Small Thunders

And again, randomly deciding the spell for the day: Calling Forth the Spirit Slave. Now, let’s regard our combatants. There’s me, then there’s the boss, his Elites, his Minions.

All in all, that’s 14 hit dice; 7 hit dice for the boss and 7 for the Minions and Elites. Well, I can’t help but feel outnumbered. So, being that I have the initiative by default, let’s do this. I cast Calling Forth the Spirit Slave. Then, I say, “Peasant, away. Out the front door!” To the Spirit Slave, I say, “Spirit Slave, slow them down mischievously!”

Me Oracle, does my ploy work?
Me Shit

Round ends, and inevitably, they make short work of the Spirit Slave. I really don’t think I can survive this one. Rolling out the battle seems moot, now that I think of it. That said, I’ll end this session here for now.

Alpha 408c Playtest 1.2

Demon-ruled School
6 zones each with 20 locations

Demons, I figure, of a threat level way above my character’s own. This may very well be a suicide mission. The fluff may explain it away, but then again, my character’s an Outsider. Premise is that my character is an otherwordly visitor made manifest; it comes with advantages but only within the context of what the game might allow. He’s still just a first level Magic-User.

First things first, I’d imagine it to be an academy for the raising of Ogres. Hence, for this world, I’d imagine Ogres to be am intelligent demonic race capable of harnessing the complexities of magic. But, keep in mind, in this world magic comes at a terrible price. I’ll have to keep that in mind.

So, onward.

First Room
You enter the Lecture Hall. It is guarded by a Boss with T+3 hit dice and 3+T hit dice worth of Minions and Elites. You find a dangerous intruder or beast who had entered the site. You find a path making for a more compact dungeon.

Oh, shit. This may turn out to be a much shorter adventure than I expected. I should have turned back, considering the threat level, but it’s just a game and I’ve really haven’t invested much emotionally in my character anyway. Still, I feel some questions for the oracle are in order.

Me Oracle, I believe the Ogres are fighting off an intruder. I’m not going to mince the likelihood of it with you but I feel I must ask. Had my character just happened upon a fight between two forces?
Me Oh, shit, well. Did they just kill the thing?
Me Fuck. Are they friends?
Me Then what the actual fuck?
ORACLE Habit but Fury because of Broken object because of Dominance.
Me Well, that’s needlessly complicateded, but thank you nonetheless. If I were to attack, will the beast fight me as well?
Me Good to know.

Alright, time to roll for surpise. I don’t want to fight these assholes right now, so let’s see if I could stretch this session a bit before dying. So, let’s do a stealth check. I believe being an Adventurer is an applicable bonus, so that’s a 2d8+1 roll as against a DC of 11+T with T being the threat level for this dungeon.

Stealth Check
DC 15
2d8+1 6

Shit. The fuckers see me. Time for battle, I guess.

Edit: And oh, yeah I forgot. I brought an unskilled laborer along to lug my shit. I’ll have my Companion A.I. play him.

Alpha 408c Playtest 1.1

World Seed 4ur9i10816o1031wri6
Origin [Demon Craftsmanship][Demon Marquis Cimeries]
Shape [Raw][Freakish][Chaotic]
[The Age of Stars]
[Cosmic Scream][An Old God Dead][A Dark Lord Risen][Great Disaster][A Hero Born][A Hero Born][Great War][Revolution][A Hero Born][A New God Born]
Pantheon The gods are petty, meddling and powerful, but to some extent keeping each other in check.
Magic Magic is a known and accepted force, but requires enormous sacrifices and often brutal rituals.
Peoples [Human] [Nonhuman] [Seperate but Equal]
Conflict Water is excessively abundant. Flora, Food, Wealth, and Metal are scarce.

This is the first world I seeded with the generator I put together. Incomplete at best, it offers enough great ideas to be useful.

Taken together, the TAGs I see for the shape of the world imply only one thing to me for now, a Primordial Earth. Earth’s primordial environment was said to be composed mostly of methane, hydrogen, and ammonia as gases making for a very thin atmosphere. With hydrogen as its base, I’d imagine this world to smell of piss, shit, and air too thin to refresh completely. I’d imagine the [Human] races found here have evolved to accommodate the environment.

And for air so thin as to almost have no atmosphere at all, there is very little protecting the world’s surface from extraterrestrial energies. This should help explain how magic is very powerful, but comes at a steep price. Also, having thin atmosphere, to me, also means having to thin a fabric between this mortal coil and the other world. Meddling by Gods, then, takes on a much more direct and taken for granted nature as opposed to what I’m normally used to.

Hence, so far, poison air, thin atmosphere, and an ill protected material coil makes for a blasted landscape filled with opposite energies at a constant war with each other. Chaos ensues and implies a lack of consistency and dependability on the habits of nature. Hell, I should dare say there are no habits; to have a world this raw, this freakish, and this chaotic, I would assume most natural patterns such as seasons, day & night cycles, and weather just do not exist. Everything is at the whim of the most powerful entity at a locality in any given moment.

Tectonic plates shift and slide more often than not, and sudden enough to be noticeable. This means frequent and terrible earthquakes and tsunamis, as well as the freak weather phenomena that follow after such disasters.

And this is just the physical interpretation of it. I haven’t even begun to integrate the Demon Craftsmanship TAGs; would need to do some more research on the chosen Demon to have created this place.

Now, onto the game itself! The rest of the TAGs I haven’t discussed yet, I’ll treat of later.

Enter Oscar Osgarling, of an Old Saxon lineage because I haven’t yet completed coding the FCCs for this. And oh, FCCs are Familiar Cultural Conventions. Thier intent is not to add flavor but to add familiarity, allowing the audience to expect certain things as opposed to losing themselves on the plot.

So, taking a look at my characters sheet, I find this:


Edit: Instead of recreating my random starting equipment tables, I’ve decided peruse the equipment tables. The math was much simpler than I thought, so I managed it. Scarlet Heroes is turning out to be a very merciful system.
Osgar Osgarling
STR 7 -1 Magic-User 1
DEX 12 0 XP 0
CON 8 -1 HP 4/4
INT 16 +2 AC 9
WIS 13 +1 AB +1
CHA 12 0 FD d4
Traits & Abilities
Adventuring Mage I
Outsider II
Body Common Clothes
Weapons Yes 5 Daggers
Backpack Yes 2 Bamboo Poles 10′
1 Spell Book
20 Flasks of Oil
1 Lantern
1 Local Map
5 Hempen Rope 50′
1 Camp Gear
10 Rations
CP 0
SP 0
GP 11
EP 0
PP 0
Magic Items

Let it be known that I used a strict set of 3f6 rolls for my ability scores and the rest of the character I generated randomly as well. The only deliberate additions I’ve made are the Traits and the Equipment. For the traits, the idea behin an Adventuring Mage is a mage whose learned the basic necessities of adventuring and survival; while an Outside is a thing not of this world. In my case, this is metaphysically true. Osgar, myself, isn’t from this world. Osgar is an instrument, a game developer’s manifestation in madness of his own design.

At least, that’s the premise I’m going for. I’m playing an indie game developer playtesting his game. And oh, wait, yes, I have no spells yet. I’ll look into it as soon as I start the dungeon. Speaking of which, I’m going to start with a dungeon because I feel that it’s simpler than either wilderness or ubran adventures, and that a dungeon would allow me to jump right in the midst of things.

To the dungeon!

Alpha 408c Playtest 1.0

Dull shades of orange and gold shimmered electric in an infinite expanse. On this canvas, black haze demarcated the colors and made simple geometries of them, making hexagons, triangles, and circles. But their pixels broke and repaired in an endless cycle of fractals birthing fractals, an empty space without context or texture to capture it. To make it certain, intelligible, substantial.

And yet he walked on solid steps against this dizzying array of data waiting for command and cohesion.

This kaleidoscope, unchecked in its turning and swirling, failed to disorient. Save didn’t just get used to it. He created it.

[DevLog Alpha 408c, AD 2XXX] I’ve just completed contextual procedural generation, which basically means the world creates itself for so long as the player interacts with it. For now, I’ve decided to limit rendering within a thirty mile range of the player. Beyond that, explored areas are compressed into discrete packets until the player returns to said area. To streamline and avoid any breaks in immersion, player hubs and economic hubs will remain unpacked throughout every play session, as well as the most used wilderness routes between them.

[Cont.] On this test, I’ll be checking how well it works and behaves from varied points of entry as well as spawning. I’ve already set the difficulty to solo and will begin this playthrough with a dungeon. I haven’t really done much work on character creation interface yet, so I’ll just be spawning in by virtue of the Random Number Gods. I haven’t yet exactly squared everything away, but by the end of the day I hope I’ll have it all figured out by then. Fingers crossed.

Summoning a development console to his field of vision, Save browsed through the command lines until he found the one he wanted. <#worldgen>, said the label, and this he activated.

In a matter of nanoseconds, gone went the psychedelic emptiness. The thrashing of a million pixels came upon him and drowned him in a rush of rippling light. Blinded by the brightness, he closed his eyes and allowed his consciousness to float. Eventually, the torrent calmed to a gentle sway of the current, and the light softened to a warm glow.

When next he came to, Save no longer existed.

Solo Adventure Sheet

Solo Adventure Sheet

Summary of Resolving Scenes

  • Come up with the Scene Setup.

  • Roll 1d10 against Chaos to see if the Setup is modified as an Altered Scene (odd) or an Interrupt (even).

  • Play out the Scene.

  • When the main action ends, the scene ends.

  • Update lists: Characters, Threads, Chaos Factor


Scene 1

Well of the Toad Goad





Scene Setup








Setting Information